![the guild 2 renaissance how to play the guild 2 renaissance how to play](https://i.ytimg.com/vi/FTmCR8NTvLc/maxresdefault.jpg)
So I really love this game, so I have a 'working'ish solution. The game is still fun single player, but with these issues we just felt like we were wasting our time.
![the guild 2 renaissance how to play the guild 2 renaissance how to play](https://gamefabrique.com/storage/screenshots/pc/the-guild-2-renaissance-15.png)
My group gave up on MP in this game long ago. You and some (or all) players will be living in alternate realities and you won't know until you realize the other players can't see you moving. They just remove the notification and let the game continue.
#The guild 2 renaissance how to play mods
One final note, mods and fixes that say they fix Out of Sync generally don't. Sucks a bit of fun out of the game though. Supposedly not viewing building intetiors also helps, especially not viewing political meetings and trials. This potentially changes the pace of the game and sends you out of sync sometimes instantly. We do best on a LAN, not always an option of course. The smaller the map and the fewer players involved reduces the chances of it happening. Now, to reduce the chances of Out of Sync my group has noticed a few things.
![the guild 2 renaissance how to play the guild 2 renaissance how to play](https://assets.nuuvem.com/image/upload/t_screenshot_full/v1/products/557dbb7069702d0a9cb09600/screenshots/tbgz9ed4kbgtzz5pkpvi.jpg)
Keeping the game stable for 50 turns is pretty good. This applies to every townsperson, every horsecart, every ship, everywhere on the map, for every player. Techincally he should do the same thing in all instances of the game, but this is The Guild 2 so anything can happen. I'm kind of guessing, but I believe it is because the game relies on all players running the game simulation independantly, instead of one "host" running the game simulation and updating the players.īasically, if unemployed Tom Alzheimer, in a tavern two towns away, takes a single step to the left in player A's game, and a single step to the right in player B's, game over, out of sync.
![the guild 2 renaissance how to play the guild 2 renaissance how to play](https://i.ytimg.com/vi/cuj2OwXThas/maxresdefault.jpg)
You get to choose your beginning character's Facial Feature, Body Build, Hairstyle, Headgear (depends on what hairstyle you choose), Hair Color, Beard (male character only), and their Voice.Out of Sync is probably unfixable unfortunately. The customization in The Guild 2: Renaissance is a bit limited but still offers quite a few choices. Level 10: Maximum Level, one additional Level 4-,Level 7- and Level 10-Ability Slot becomes available. Level 9: The third Level 2-Ability Slot becomes available. Level 8: The second Level 4-Ability Slot becomes available. Level 7: The first Level 7-Ability Slot becomes available. Level 6: The second Level 2-Ability Slot becomes available. Level 5: Tier 3 Business Buildings become available. Level 4: The first Level 4-Ability Slot becomes available. Level 3: Tier 2 Business Buildings become available. Level 2: The first Level 2-Ability Slot becomes available. (More XP can be gained during the game to spend on more talent points).Įxceeding the required XP threshold levels the character up, providing additional benefits to be gained.Ī list of available Ability Perks can be seen here (TBA). These talent points decide what skills your character begins with. Your character starts out with 500 initial XP points that can be distributed to the 10 talents. Also you can pick what sex (male or female) you want to be, as well as what religion (Catholic or Protestant) your character believes in. You get to choose a first and last name, and pick one of the four classes (Patron, Craftsman, Scholar, and Rogue) you want to play as. In The Guild 2: Renaissance you start off each new game by having you choose which Coat of Arms you want to represent your characters Dynasty and customizing your character.